; Cyclops
;
$Name:                                 Cyclops X
+Title:                                XSTR("GTM-12 Cyclops X", 3381)
+Description:
XSTR(
"Special Issue
Anti-Cruiser Bomb
Non-Conventional Warhead
", 3382)
$end_multi_text
+Tech Title:				   XSTR("GTM-12 Cyclops X", 3383)
+Tech Anim:					   Tech_Cyclops
+Tech Description:
XSTR(
"The GTM-12 Cyclops has been in service for over 15 years in the GTVA arsenal. It is the standard ultra-high-delivery Secondary weapon loadout, utilizing the latest in aspect-seeking guidance technologies. The Cyclops has the distinction of being the most consistently upgraded weapon in the fleet. Although its development began shortly after the Great War ended, its excellent performance has kept it firmly entrenched in the role of main assault weapon. Its payload is approximately fifty percent greater than that of the older Tsunami warheads.", 3384)
$end_multi_text
$Model File:							belial.pof
$Mass:									35.0
$Velocity:								100.0
$Fire Wait:								10.0
;; note, damage toned down until ai and turrets start shooting at bombs.
$Damage:                                                        3000                                                                                                    ;; damage applied when within inner radius
$Blast Force:							1500.0
$Inner Radius:							150.0													;; radius at which damage is full (0 for impact only)
$Outer Radius:							250.0													;; max radius for attenuated damage (0 for impact only)
$Shockwave Speed:						100                                        ;; velocity of shockwave.  0 for none.
$Armor Factor:							2.0
$Shield Factor:							0.02
$Subsystem Factor:						0.5					;; reduced from 1.0 to 0.5 by MikeK on 8/28/99.  Player shooting one down would often blow out player's subsystems.
$Lifetime:								25.0													;; temporary fix for problem locking onto big ships.
$Energy Consumed:						0.0
$Cargo Size:							15.0
$Homing:								YES
	+Type:                              ASPECT												;; Legal: HEAT, ASPECT
	+Turn Time:                         1.0
	+Min Lock Time:						3.0													;; Minimum lock time (in seconds)
	+Lock Pixels/Sec:					25														;; Pixels moved per sec while locking
	+Catch-up Pixels/Sec:				75														;; Pixels moved per sec while catching up
	+Catch-up Penalty:					10														;; Extra pixels to move after catching up
$LaunchSnd:								96
$ImpactSnd:								88
$FlyBySnd:								-1
$Rearm Rate:							0.05
$Flags:									( "Bomb" "Huge" "No Dumbfire" "player allowed")
$Trail:                                                                          ;; Trail cannot be set if Exhaust is set
	+Start Width:						0.5                                       ;; Width of trail nearest missile
	+End Width:							1.75                                      ;; Width of trail before it "evaporates"
	+Start Alpha:						1.0
	+End Alpha:							0.0
	+Max Life:                          1.5                                       ;; how many seconds before trail disappears
	+Bitmap:							MissileTrail04										;; Bitmap used to draw trail

$Icon:                                 iconbelial
$Anim:                                 belial
$Impact Explosion:                     ExpMissileHit1
$Impact Explosion Radius:					15.0
